Rayshade User's Guide and Reference Manual
Craig E. Kolb
Draft 0.4
January 10, 1992
Contents
Preface
Introduction
Getting Started
A Simple Example
Running Rayshade
The Input File
Images
Statistics Reporting
Antialiasing
The Ray Tree
Specifying a View
Camera Position
Field of View
Depth of Field
Stereo Rendering
Light Sources
Light Source Types
Shadows
Object Definition
The World Object
Primitives
Aggregate Objects
Constructive Solid Geometry
CSG in
Rayshade
Potential CSG Problems
Named Objects
Surfaces and Atmospheric Effects
Surface Description
Atmospheric Effects
The Default Medium
Surface Specification
Transformations
Texturing
Texturing Functions
Image Texturing
Mapping Functions
Options
Animation
Height Field Files